OPERATION CENTER Combat Events
SERVER #913Shadow Realm
PVP + PVE

Combat event playbook

Attack and defense are separated wherever the event supports both.

🐻
PvE Boss

Bear Hunt

Rally
Attack 10/10/80

Defense and health have almost no value because the Bear does not retaliate. Test extreme archer ratios against alliance reports.

Hero guidance
Leader

Use the strongest offensive leader available for the current generation.

Joiner

Use reliable attack or lethality skills in the first slot. Check which four joiner skills actually apply.

🏰
PvP Structure

Castle Battle

Rally + Garrison
Attack 50/20/30 Defense 60/40/0

Scouting, refilling and synchronized rally impacts matter more than one universal ratio.

Hero guidance
Leader

Use current offensive widgets to attack and the strongest defensive trio to hold.

Joiner

Build separate attack and defense joiner lists; prevent redundant skill codes.

🏰
Cross-kingdom PvP

Kingdom of Power — Battle Phase

Rally, Garrison, Solo
Attack 50/20/30 Defense 60/40/0

Real losses and healing costs apply. Activate relevant buffs, ministers and pets.

Hero guidance
Leader

Use the strongest current attack or garrison formation.

Joiner

Assign skill-coded joiners across rallies before battle.

⚔️
Instanced Alliance PvP

Swordland Showdown

Solo, Rally, Objective Hold
Attack 50/20/30 Defense 60/20/20

Objective windows, lane ownership and timing beat constant low-value fighting.

Hero guidance
Leader

Prepare multiple strong marches and assign leaders by objective.

Joiner

Use separate offensive and defensive joiner lists.

⚔️
Three-alliance PvP

Tri-Alliance Clash

Multi-team + Garrison
Attack 50/20/30 Defense 60/20/20

Temple and objective score are more important than chasing kills.

Hero guidance
Leader

Use broad hero depth; keep the strongest defenders for high-value structures.

Joiner

Coordinate a skill mix per objective.

Automated Alliance PvP

Alliance Championship

Preset Formation
Attack 50/20/30 Defense 60/20/20

Registration formation and opposing lane determine the result.

Hero guidance
Leader

Roster depth matters more than one perfect march.

Joiner

No normal live rally joiner mechanic.

Mixed Event

Alliance Brawl — Combat Tasks

Task dependent
Attack 50/20/30 Defense 60/20/20

Only battle-related stages should be evaluated by this planner.

Hero guidance
Leader

Follow the active combat task.

Joiner

Task dependent.

🛡️
PvE Waves

Viking Vengeance

City / Alliance Defense
Defense 60/20/20

Online members can reinforce each other; later waves require stronger garrisons.

Hero guidance
Leader

Prioritize health, defense and defensive heroes.

Joiner

Gordon, Howard, Quinn, Fahd and Eric-style skills depending on stacking.

PvE Rally Boss

Cesare’s Fury

Rally
Attack 50/20/30

Boss level and mechanics can change the ideal ratio.

Hero guidance
Leader

Use offensive rally heroes.

Joiner

Use offensive first-slot joiners.

PvE Boss

Flamedragon Tyrant

Rally / Multi-team
Attack 50/20/30

Validate formation against the active event version.

Hero guidance
Leader

Use offensive heroes and strongest troop stats.

Joiner

Use offensive joiners where rallies apply.

PvE Combat

Eternity’s Reach

Multi-team
Attack 50/20/30

Multiple teams and stage modifiers matter.

Hero guidance
Leader

Use broad hero depth and class counters.

Joiner

No standard alliance joiner rule.

🦌
PvE

Beasts and Intel

Solo
Attack 33/33/34

Stamina and travel time usually matter more than PvP meta.

Hero guidance
Leader

Use Diana or efficient PvE/march heroes.

Joiner

Not applicable.

🏟️
Hero PvP

Arena / Conquest

Five-hero Team
Attack Hero team Defense Hero team

Do not mix Conquest ratings with Expedition rally skills.

Hero guidance
Leader

Build frontline, backline damage and control around generation-specific Conquest skills.

Joiner

Not applicable.

World PvP

City Attack / Defense

Solo or Rally
Attack 50/20/30 Defense 60/20/20

Wall heroes, reinforcements, infirmary and rally timing all matter.

Hero guidance
Leader

Solo uses three fully developed heroes; rally and garrison use role-specific leaders.

Joiner

Use offensive or defensive joiners based on direction.

PvP Structure

Fortress / Stronghold

Rally + Garrison
Attack 50/20/30 Defense 60/20/20

Capacity and fast garrison refills are critical.

Hero guidance
Leader

Separate offensive-widget and defensive-widget leaders.

Joiner

Distribute joiners by skill code.

World PvP

Resource Tile Combat

Solo
Attack 50/20/30 Defense 50/20/30

Smaller troop counts can make the class counter especially noticeable.

Hero guidance
Leader

Use the best solo march and counter the report.

Joiner

Not applicable.