PVP + PVECombat event playbook
Attack and defense are separated wherever the event supports both.
🐻
Attack 10/10/80
Defense and health have almost no value because the Bear does not retaliate. Test extreme archer ratios against alliance reports.
Hero guidance
LeaderUse the strongest offensive leader available for the current generation.
JoinerUse reliable attack or lethality skills in the first slot. Check which four joiner skills actually apply.
🏰
PvP Structure
Castle Battle
Rally + Garrison
Attack 50/20/30 Defense 60/40/0
Scouting, refilling and synchronized rally impacts matter more than one universal ratio.
Hero guidance
LeaderUse current offensive widgets to attack and the strongest defensive trio to hold.
JoinerBuild separate attack and defense joiner lists; prevent redundant skill codes.
🏰
Cross-kingdom PvP
Kingdom of Power — Battle Phase
Rally, Garrison, Solo
Attack 50/20/30 Defense 60/40/0
Real losses and healing costs apply. Activate relevant buffs, ministers and pets.
Hero guidance
LeaderUse the strongest current attack or garrison formation.
JoinerAssign skill-coded joiners across rallies before battle.
⚔️
Instanced Alliance PvP
Swordland Showdown
Solo, Rally, Objective Hold
Attack 50/20/30 Defense 60/20/20
Objective windows, lane ownership and timing beat constant low-value fighting.
Hero guidance
LeaderPrepare multiple strong marches and assign leaders by objective.
JoinerUse separate offensive and defensive joiner lists.
⚔️
Three-alliance PvP
Tri-Alliance Clash
Multi-team + Garrison
Attack 50/20/30 Defense 60/20/20
Temple and objective score are more important than chasing kills.
Hero guidance
LeaderUse broad hero depth; keep the strongest defenders for high-value structures.
JoinerCoordinate a skill mix per objective.
◆
Automated Alliance PvP
Alliance Championship
Preset Formation
Attack 50/20/30 Defense 60/20/20
Registration formation and opposing lane determine the result.
Hero guidance
LeaderRoster depth matters more than one perfect march.
JoinerNo normal live rally joiner mechanic.
◆
Mixed Event
Alliance Brawl — Combat Tasks
Task dependent
Attack 50/20/30 Defense 60/20/20
Only battle-related stages should be evaluated by this planner.
Hero guidance
LeaderFollow the active combat task.
JoinerTask dependent.
🛡️
PvE Waves
Viking Vengeance
City / Alliance Defense
Defense 60/20/20
Online members can reinforce each other; later waves require stronger garrisons.
Hero guidance
LeaderPrioritize health, defense and defensive heroes.
JoinerGordon, Howard, Quinn, Fahd and Eric-style skills depending on stacking.
◆
PvE Rally Boss
Cesare’s Fury
Rally
Attack 50/20/30
Boss level and mechanics can change the ideal ratio.
Hero guidance
LeaderUse offensive rally heroes.
JoinerUse offensive first-slot joiners.
◆
PvE Boss
Flamedragon Tyrant
Rally / Multi-team
Attack 50/20/30
Validate formation against the active event version.
Hero guidance
LeaderUse offensive heroes and strongest troop stats.
JoinerUse offensive joiners where rallies apply.
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PvE Combat
Eternity’s Reach
Multi-team
Attack 50/20/30
Multiple teams and stage modifiers matter.
Hero guidance
LeaderUse broad hero depth and class counters.
JoinerNo standard alliance joiner rule.
🦌
Attack 33/33/34
Stamina and travel time usually matter more than PvP meta.
Hero guidance
LeaderUse Diana or efficient PvE/march heroes.
JoinerNot applicable.
🏟️
Hero PvP
Arena / Conquest
Five-hero Team
Attack Hero team Defense Hero team
Do not mix Conquest ratings with Expedition rally skills.
Hero guidance
LeaderBuild frontline, backline damage and control around generation-specific Conquest skills.
JoinerNot applicable.
◆
World PvP
City Attack / Defense
Solo or Rally
Attack 50/20/30 Defense 60/20/20
Wall heroes, reinforcements, infirmary and rally timing all matter.
Hero guidance
LeaderSolo uses three fully developed heroes; rally and garrison use role-specific leaders.
JoinerUse offensive or defensive joiners based on direction.
◆
PvP Structure
Fortress / Stronghold
Rally + Garrison
Attack 50/20/30 Defense 60/20/20
Capacity and fast garrison refills are critical.
Hero guidance
LeaderSeparate offensive-widget and defensive-widget leaders.
JoinerDistribute joiners by skill code.
◆
World PvP
Resource Tile Combat
Solo
Attack 50/20/30 Defense 50/20/30
Smaller troop counts can make the class counter especially noticeable.
Hero guidance
LeaderUse the best solo march and counter the report.
JoinerNot applicable.