Battle context first
Event, attack/defense and leader/joiner roles are evaluated separately. A hero can be excellent in one role and weak in another.
The tool is designed as a decision assistant, not as a fake “perfect combat simulator.”
Event, attack/defense and leader/joiner roles are evaluated separately. A hero can be excellent in one role and weak in another.
Infantry counters cavalry, cavalry pressures archers, and archers counter infantry. The planner changes the troop ratio when a clear enemy bias is entered.
A joined rally primarily uses the first hero’s relevant Expedition skill. Only a limited number of joiner skills apply, and some skill codes stack differently.
Century Games does not publish the complete combat formula. The next development stage should store battle reports and tune scores from real alliance results.